Where do you derive your bass sounds from? Outboard or in the box synth? Would you use the sync function to make a waveform fit in the upper range? I've been trying to reach the consistency of your bass sounds by combining a couple of different waveforms and messing with the sync function, cutoff, resonance, eq , comp etc but I usually end up with an inconsistent rough sound in the end.
So what's the most important part in the process? The waveform it self, or the manipulation of it?
Would you ever use more than 2 waveforms for a single steady bass sound?
The most important factor is compression. Bass contains a lot of energy, and if it isn't tamed it can end up sounding like a mess. I will compress a bass sound four or five times before it sits right, but only a little each time.
Also it's important to consider a bass sound as consisting of an attack portion and a sustaining portion, and to treat each as distinct from each other, almost as if they were two separate sounds.
A compressor setting which works for the attack may not work for the sustain and vice-versa. Often I'll end up with two compressors in series, one fast to catch the front end and one slow to take care of the average [RMS] level.
EQ can help but it can also introduce more dynamic instability, so where there's EQ there is invariably more compression.
The source sound is important but I've got some of my best bass sounds from a cheap £30 VST plugin. Squirrel & Biscuits is a seven oscillator Doepfer patch layered with various other things.
Experimentation is key.
What is your opinion on the use of realistic drum sounds (in dub music especially) without being a drummer or record drums? And what about the transformation/appropriation process of sounds. I specify that I suppose you're not a drummer and you don't record drums.
I am very curious about your answer.
Thanks for your music.
What did you eat today?Ott responded on 04/23/2019